Posts Tagged ‘Hunter Gear’

Who will benefit most from Cataclysm’s revamped Stamina system? Some say casters will dominate, others say healers stand to gain the most, but one poster put it best: “Anyone who’s not a Warrior, DK or Paladin.”

In other words, if your class doesn’t wear plate, you’ll see a marked improvement in Stamina balance. And that includes Enhancement Shamans.

Enhancement Shaman Stamina: Improved in Cataclysm?

Stamina Man runs, like Enhancement Shamans do when they see splash damage!

It’s still early, and many questions remain about the overall statistical rehaul, but Eyonix offered the most comprehensive information to date when he detailed the changes back in March.

And while Eyonix was quick to point out special considerations will be made for Balance Druids and Elemental Shamans, who often share gear with healers, curiously absent was any mention of Enhancement’s unique situation: It is the only melee spec in the game forced to share gear with a ranged class.

Along with Enhancement’s other itemization woes — which typically involve using gear made-to-order for Hunters — the melee-spec-with-ranged-gear problem has been a big one in this expansion. Every semi-serious Enhancement player has dealt with it: Some boss abilities, especially in heroic modes, can one-shot Enhancement Shamans, while leaving other melee still standing. This is a particularly frustrating issue for players because it has nothing to do with the much-discussed “skill” involved in raiding.

It’s simple math: If you have 30k raid-buffed HP, and the other melee have 10k more than you, you are going to die more easily and more frequently.

Not only does that effect player perception (a death is a death, and players of other classes aren’t thinking about our criminally low HP pools), it also creates some absurd situations: In my guild, there are ranged classes and healers who have higher unbuffed HP than my Tauren Shaman.

Blizzard hasn’t addressed those concerns in Wrath of the Lich King, let alone Cataclysm. It seems unfathomable that an entire expansion can pass by with such a glaring imbalance left intact, but it’s less surprising when you consider the dev team’s track record when it comes things like this — it’s been obvious for a very long time that class designers do not play the Enhancement spec.

So while there will be a complete rehaul of the stat system and Stamina balance in Cataclysm, there’s been nothing to suggest Enhancement won’t again share gear with Hunters. If that remains the case — and we should assume it will — what does that mean for Enhancement’s health pool relative to other melee classes? Will our joy at a more balanced Stamina system be tempered with disappointment because we’re, once again, limited by stat weights optimized for Hunters?

Stomstrike — and Enhancement players — will be watching Blizzard closely in the coming weeks and months.

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Here’s a round-up of Hunter Enhancement Shaman gear from Patch 3.3’s three new five-man dungeons collectively known as the Frozen Halls, as well as all the new Emblem of Frost gear we can put to good use.

Regular-mode items are iLevel 219, while heroic-mode items are iLevel 232. Items purchased with Emblems of Frost are iLevel 264. Many of the iLevel 232 gear is badly itemized — aside from lots of Armor Penetration, these pieces also feature fewer gem slots than their Trial of the Crusader equivalents, and in many cases they don’t have any gem slots.

That’s probably Blizzard’s way of placating those who go into hysterics when they feel their hard-earned gear is too easily replaced. But the gear from the three Frozen Halls wings isn’t for raiders — it’s for casuals and alts, so they can gear up quickly and join the fun in Icecrown Citadel. That said, many raiders have one or two odd pieces they haven’t replaced in a while, and there are some gems among these five-man loot drops that can fill in gaps while players compile their Icecrown wishlists. 


Forge of Souls:

[Accursed Crawling Cape]

[Eyes of Bewilderment]

Heroic:

[Nighttime]

[Essence of Suffering]

[Needle-Encrusted Scorpion]

[Seven-Fingered Claws]

Pit of Saron:

[Ring of Carnelian and Bone]

[Scabrous Zombie Leather Belt]

[Horns of the Spurned Val’kyr]

[Gondria’s Spectral Bracer]

Heroic:

[Spurned Val’kyr Shoulderguards]

[Barbed Ymirheim Choker]

[Belt of Rotted Fingernails]

[Band of Stained Souls]

[Seven-Fingered Claws]

Halls of Reflection:

[Muddied Boots of Brill]

[Frostsworn Bone Leggings]

[Hate-Forged Cleaver]

Heroic:

[Spiked Toestompers]

[Frostsworn Bone Chestpiece]

[Black Icicle]

[Hoarfrost Gauntlets]

Emblem of Frost Emblem of Frost:

Band of the Night Raven

Logsplitters

Longstrider’s Vest

Totem of the Avalanche

Herkuml War Token

Recovered Scarlet Onslaught Cape

Related posts from Stormstrike:

Enhancement Shamans in Patch 3.3: Should we respec?

Lord Marrowgar down! The fight, from a melee perspective

The Frozen Halls: Enhancement Shaman Gear

Fall of the Lich King Trailer: So how easy will it be to kill Arthas?