Archive for the ‘Shaman’ Category

The idea of shaman tanking in Cataclysm doesn’t seem to be popular at MMO-Champion, or on the official boards.

But some people are asking: Why the hell is Blizzard giving us taunts and threat-generating abilities in some of our revamped skills and talents?

Here’s the tooltip for Rockbiter Weapon:

Imbue the Shaman’s weapon with the fury of the earth, increasing all threat generation by 30% and reducing damage taken by 5%. Lasts 30 minutes.
( Unleash Weapon : Unleashing this enchantment forces the target enemy to attack you for 5 sec. )

Aside from the fact that few people are going to be doing any serious content with Rockbiter as their weapon imbue, why bother giving a DPS spec a threat-generating ability?

Some point to nebulous rumors about a return to mandatory crowd control and kiting in heroic dungeons, and they argue that with the re-balanced Stamina pools, Shamans might be viable tanks or off-tanks. But that line of thinking got shot down pretty quickly:
“Shaman are not tanks. They are balancing out health pools between dps and healers and casters with *plate dps*, but not tanks’ health pools. Tanks will still have a higher health pool and more tools to mitigate damage than plate dps will.”

Of course, with re-adjusted health pools, forging, gems and careful use of talents, some players are guaranteed to try Shaman tanking, out of boredom if anything else. I tried it a few times myself, including a short-lived and hilarious – but semi-successful – stint as an off-tank on a Karazhan run a few years ago.

But one thing’s for sure – Shaman players don’t want to be tanks, and they’d rather have Blizzard’s designers use development time to fine-tune Enhancement as a DPS spec, rather than make a half-hearted stab at situational tank viability.

What’s the first thing you’d do after a five-month hiatus?

I headed out for a test drive. After picking up the Black Bruise and Keleseth’s Seducer in April, a new job and new time constraints meant I had no more time for raiding, and I decided to take a break.

When I logged in last night and checked the character pane, I saw the icons and remembered: Hey, I’ve got a pair of bad-ass fist weapons here!

Some old-school friends were starting up a late 10-man ICC run, and we ran a quick six-boss gauntlet. Here are the numbers:

Gear Score: 5784

DPS: 9772.3

Buffs: Improved Might, Kings, MotW (scroll), Fish Feast, Intellect, no flask.

For half the raid, it was an alt run, so the context may be a bit skewed. The 9777 DPS was good for second on the meter, behind a very solid Elemental Shaman friend who has a heroic weapon and the four-piece set bonus.

Which I still don’t have. But, hey, Cataclysm might be here in less than two months, so what’s the worry?

In this week’s Totem Talk, Rich Malloy points out using Shock and Awe’s priority system as a guide for our DPS rotation “is a net DPS loss for experienced Enhancement players.”

I’ll take it one step further and point out it’s a net loss for everybody.

Shaman priority system

Windfury: The ultimate priority.

We’ve had quite a few posts on this subject, and I’ve repeated it like a mantra — there is no DPS rotation. While the guys over at Elitist Jerks take math to the extremes (bless their hearts) and tweak on down to the fraction level, it’s been established since early in the expansion that the beautiful new synergy between melee and casting gave us a unique system that couldn’t be simplified in terms of macros or “rotations.”

Simply put, you can’t be lazy when playing this spec, and macros are only going to hurt your DPS contribution to your raid. While that’s fine for heroics and older tiers, DPS spots for current tiers are almost always competitive, especially at the 10-man level. In a 25-man there are always a few spots for people to get “carried” through content…but do you really want to be that guy?

For my own set-up, I use Shock-and-Awe for one thing: to flash a small bar bright red and give me an audio cue when Maelstrom Weapon reaches five stacks.

That’s really all the help I need for rotation-specific, real time information. I stick to the standard priority system otherwise, and DBM takes care of my other split-second information needs. Everything else is purely cosmetic, and my personal preference has always been a clean UI — I find clutter only increases my chances of missing something critical and letting the raid down.

If Enhancement players were the type of people who are bothered by having to do extra work, we wouldn’t have rolled Shamans. After all, easy as it is to forget, it wasn’t until a few months ago that we had to set up each individual totem on every pull. Hunters, Warlocks and Mages don’t have to do that, and they can open up as soon as the threat numbers look favorable.

Maybe we’re spoiled by the revamped totem system. Or maybe — and this is my suspicion — the awesomeness of the Enhancement spec in Wrath has lured in players who might otherwise have specced Elemental or Resto, or rolled a different class altogether.

But I try to look at it this way — the more control over DPS abilities we have, the bigger the upside if we work hard. And that’s a wonderful problem to have.

Related posts from Stormstrike:

Patch 3.3: Enhancement Shaman Talent Specs, Now With More Fire Nova

Patch 3.3: Enhancement Shaman rotations

Who will benefit most from Cataclysm’s revamped Stamina system? Some say casters will dominate, others say healers stand to gain the most, but one poster put it best: “Anyone who’s not a Warrior, DK or Paladin.”

In other words, if your class doesn’t wear plate, you’ll see a marked improvement in Stamina balance. And that includes Enhancement Shamans.

Enhancement Shaman Stamina: Improved in Cataclysm?

Stamina Man runs, like Enhancement Shamans do when they see splash damage!

It’s still early, and many questions remain about the overall statistical rehaul, but Eyonix offered the most comprehensive information to date when he detailed the changes back in March.

And while Eyonix was quick to point out special considerations will be made for Balance Druids and Elemental Shamans, who often share gear with healers, curiously absent was any mention of Enhancement’s unique situation: It is the only melee spec in the game forced to share gear with a ranged class.

Along with Enhancement’s other itemization woes — which typically involve using gear made-to-order for Hunters — the melee-spec-with-ranged-gear problem has been a big one in this expansion. Every semi-serious Enhancement player has dealt with it: Some boss abilities, especially in heroic modes, can one-shot Enhancement Shamans, while leaving other melee still standing. This is a particularly frustrating issue for players because it has nothing to do with the much-discussed “skill” involved in raiding.

It’s simple math: If you have 30k raid-buffed HP, and the other melee have 10k more than you, you are going to die more easily and more frequently.

Not only does that effect player perception (a death is a death, and players of other classes aren’t thinking about our criminally low HP pools), it also creates some absurd situations: In my guild, there are ranged classes and healers who have higher unbuffed HP than my Tauren Shaman.

Blizzard hasn’t addressed those concerns in Wrath of the Lich King, let alone Cataclysm. It seems unfathomable that an entire expansion can pass by with such a glaring imbalance left intact, but it’s less surprising when you consider the dev team’s track record when it comes things like this — it’s been obvious for a very long time that class designers do not play the Enhancement spec.

So while there will be a complete rehaul of the stat system and Stamina balance in Cataclysm, there’s been nothing to suggest Enhancement won’t again share gear with Hunters. If that remains the case — and we should assume it will — what does that mean for Enhancement’s health pool relative to other melee classes? Will our joy at a more balanced Stamina system be tempered with disappointment because we’re, once again, limited by stat weights optimized for Hunters?

Stomstrike — and Enhancement players — will be watching Blizzard closely in the coming weeks and months.

What’s up with Stormstrike?

After a nearly six-month hiatus from the game, it’s back to Northrend — to finish out the storyline, to see the expansion through and to relive the Old World one last time before the much-anticipated sundering throws everything in upheaval.

And while we’ve still got a lot to discuss before the new expansion drops — the Ruby Sanctum, ICC heroic modes and other great content — now seems like a good time to discuss how Cataclysm will change the class and spec we all love.

Stay tuned for a fresh round of commentary, interviews and discussion on the end of Wrath and the beginning of the Cataclysm.

Last night I picked up the Frost Giant’s Cleaver from the Gunship Battle in 10-man Icecrown.

The raid was significant for a couple reasons, most especially because it was my guild’s first real progression night in many weeks, since we had cleared the first wing of Icecrown Citadel and it was our first foray into the upper reaches of Icecrown.

Our raid had been delayed for the better part of an hour, so after three attempts at Festergut — 86%, 48% and ~ 30% — we called it for the night, with plans to go back sometime during the weekend. Festergut, like Deathbringer Saurfang, is an easy fight for melee DPS, requiring almost no movement. With its short enrage timer and stand-still mechanics, from a melee perspective it’s similar to the Patchwerk fight and can serve as a good benchmark for actual DPS numbers. I plan to revisit the fight in an upcoming post, with more detail from a melee DPS perspective.

Although it’s near-impossible to look at Trade Chat on my server without seeing at least one rep farming group forming, the only Ashen Verdict rep I’ve gotten has been from actual runs, ie. going in to kill bosses. As such, I ended the night a few hundred rep shy of upgrading my ring, but all-in-all a good night.

But, yeah, the weapon: I’ve historically had terrible luck getting weapons to drop — Kel’thuzad never did drop Calamity’s Grasp for me, Anub never dropped his sweet iLevel 245 weapons, and Ulduar’s hard-mode encounters didn’t yield any weapons for me until the Masticator dropped — AFTER I had already gotten the iLevel 232 versions of Anub’s weapons. In fact, my bad luck stretches all the way back to TBC, when Najentus refused to drop the much-coveted Rising Tide.

Frost Giant's Cleaver

Frost Giant's Cleaver - Image courtesy MMO Champion

So going from an iLevel 232 mainhand weapon — the Frostblade Hatchet — to the iLevel 251 Frost Giant’s Cleaver might not be the biggest leap, but for me it’s a major DPS upgrade, with noticeable gains once I’d gotten it enchanted — mid-raid — with Berserking. That makes me a very happy Shaman.

Coming soon, we’ll have some more detailed posts on Icecrown’s second wing, and the encounters from a melee perspective. In the meantime, check out some other Stormstrike goodness:

Related posts from Stormstrike:

Patch 3.3: Enhancement Shaman Talent Specs, Now With More Fire Nova

Lord Marrowgar down! The fight, from a melee perspective

The Frozen Halls: Enhancement Shaman Gear

More than just Gear(Score): An interview with Gear Score’s developer

19: Runs of the heroic instances where the Battered Hilt drops.

152: Number of boss encounters during those 19 runs.

3: Times the 2.6-speed, ArP-featuring abomination to Enhancement Shamans, Nighttime, has dropped.

25: Random players I’ve grouped with.

0: Battered Hilts I’ve seen so far.

Despite the holiday season, and a serious lack of will to raid — nevermind a serious lack of regular raiders — my guild is now 4/4 in Icecrown Citadel. We can all kick back with some eggnog with the satisfaction of knowing we’ll be ready when the next wing opens.

In the meantime, blogging has been light here at Stormstrike. You humble Tauren correspondent has relatives in his house, presents to wrap (we are procrastinators up in Thunder Bluff) and familial obligations to attend to.

But I leave you with this. Here’s to hoping you all get what you want for Christmas, whether it’s a Battered Hilt, a Frost Giant’s Cleaver, or a Frostmourne Replica (you nerds!). Merry Christmas!

FRAGILE -- Must be Italian.

battered hilt, drop please!
you are so damn elusive
both my weapons suck

LFG tool is sweet
Blizzard made a ninja’s dream
who needs a name change?

sylvanas is pissed
the lich king laid the smack down
now run for your lives!

Related posts from Stormstrike:

Patch 3.3: Enhancement Shaman Talent Specs, Now With More Fire Nova

Lord Marrowgar down! The fight, from a melee perspective

The Frozen Halls: Enhancement Shaman Gear

More than just Gear(Score): An interview with Gear Score’s developer