Posts Tagged ‘Enhancement Shaman itemization’

We’re gotten some e-mail — and quite a few people searching — about Patch 3.3.5’s new raid instance, Ruby Sanctum, and gear of interest to Enhancement Shaman players.

The good news? There’s a sweet ring, the Signet of Twilight, that features AP, Crit, Hit, a ton of Agility and a yellow gem slot.

The bad news? That’s about all we know for right now. Although bits and pieces of the loot table (mostly for the 25-man version), have been pieced together by the pro data-miners over at MMO-Champion, the majority of loot drops are still a mystery. With news that Ruby Sanctum itself will be delayed (it won’t open immediately when Patch 3.3.5 drops), it’s possible we won’t have a complete picture of Halion’s loot tables for some time.

As a consolation prize, check out this Halion video from the PTR — and fair warning, like most other guild vids it’s heavy on the Eurotechno, so get ready to hit the mute button:

Who will benefit most from Cataclysm’s revamped Stamina system? Some say casters will dominate, others say healers stand to gain the most, but one poster put it best: “Anyone who’s not a Warrior, DK or Paladin.”

In other words, if your class doesn’t wear plate, you’ll see a marked improvement in Stamina balance. And that includes Enhancement Shamans.

Enhancement Shaman Stamina: Improved in Cataclysm?

Stamina Man runs, like Enhancement Shamans do when they see splash damage!

It’s still early, and many questions remain about the overall statistical rehaul, but Eyonix offered the most comprehensive information to date when he detailed the changes back in March.

And while Eyonix was quick to point out special considerations will be made for Balance Druids and Elemental Shamans, who often share gear with healers, curiously absent was any mention of Enhancement’s unique situation: It is the only melee spec in the game forced to share gear with a ranged class.

Along with Enhancement’s other itemization woes — which typically involve using gear made-to-order for Hunters — the melee-spec-with-ranged-gear problem has been a big one in this expansion. Every semi-serious Enhancement player has dealt with it: Some boss abilities, especially in heroic modes, can one-shot Enhancement Shamans, while leaving other melee still standing. This is a particularly frustrating issue for players because it has nothing to do with the much-discussed “skill” involved in raiding.

It’s simple math: If you have 30k raid-buffed HP, and the other melee have 10k more than you, you are going to die more easily and more frequently.

Not only does that effect player perception (a death is a death, and players of other classes aren’t thinking about our criminally low HP pools), it also creates some absurd situations: In my guild, there are ranged classes and healers who have higher unbuffed HP than my Tauren Shaman.

Blizzard hasn’t addressed those concerns in Wrath of the Lich King, let alone Cataclysm. It seems unfathomable that an entire expansion can pass by with such a glaring imbalance left intact, but it’s less surprising when you consider the dev team’s track record when it comes things like this — it’s been obvious for a very long time that class designers do not play the Enhancement spec.

So while there will be a complete rehaul of the stat system and Stamina balance in Cataclysm, there’s been nothing to suggest Enhancement won’t again share gear with Hunters. If that remains the case — and we should assume it will — what does that mean for Enhancement’s health pool relative to other melee classes? Will our joy at a more balanced Stamina system be tempered with disappointment because we’re, once again, limited by stat weights optimized for Hunters?

Stomstrike — and Enhancement players — will be watching Blizzard closely in the coming weeks and months.