Posts Tagged ‘Stormstrike’

In this week’s Totem Talk, Rich Malloy points out using Shock and Awe’s priority system as a guide for our DPS rotation “is a net DPS loss for experienced Enhancement players.”

I’ll take it one step further and point out it’s a net loss for everybody.

Shaman priority system

Windfury: The ultimate priority.

We’ve had quite a few posts on this subject, and I’ve repeated it like a mantra — there is no DPS rotation. While the guys over at Elitist Jerks take math to the extremes (bless their hearts) and tweak on down to the fraction level, it’s been established since early in the expansion that the beautiful new synergy between melee and casting gave us a unique system that couldn’t be simplified in terms of macros or “rotations.”

Simply put, you can’t be lazy when playing this spec, and macros are only going to hurt your DPS contribution to your raid. While that’s fine for heroics and older tiers, DPS spots for current tiers are almost always competitive, especially at the 10-man level. In a 25-man there are always a few spots for people to get “carried” through content…but do you really want to be that guy?

For my own set-up, I use Shock-and-Awe for one thing: to flash a small bar bright red and give me an audio cue when Maelstrom Weapon reaches five stacks.

That’s really all the help I need for rotation-specific, real time information. I stick to the standard priority system otherwise, and DBM takes care of my other split-second information needs. Everything else is purely cosmetic, and my personal preference has always been a clean UI — I find clutter only increases my chances of missing something critical and letting the raid down.

If Enhancement players were the type of people who are bothered by having to do extra work, we wouldn’t have rolled Shamans. After all, easy as it is to forget, it wasn’t until a few months ago that we had to set up each individual totem on every pull. Hunters, Warlocks and Mages don’t have to do that, and they can open up as soon as the threat numbers look favorable.

Maybe we’re spoiled by the revamped totem system. Or maybe — and this is my suspicion — the awesomeness of the Enhancement spec in Wrath has lured in players who might otherwise have specced Elemental or Resto, or rolled a different class altogether.

But I try to look at it this way — the more control over DPS abilities we have, the bigger the upside if we work hard. And that’s a wonderful problem to have.

Related posts from Stormstrike:

Patch 3.3: Enhancement Shaman Talent Specs, Now With More Fire Nova

Patch 3.3: Enhancement Shaman rotations

Who will benefit most from Cataclysm’s revamped Stamina system? Some say casters will dominate, others say healers stand to gain the most, but one poster put it best: “Anyone who’s not a Warrior, DK or Paladin.”

In other words, if your class doesn’t wear plate, you’ll see a marked improvement in Stamina balance. And that includes Enhancement Shamans.

Enhancement Shaman Stamina: Improved in Cataclysm?

Stamina Man runs, like Enhancement Shamans do when they see splash damage!

It’s still early, and many questions remain about the overall statistical rehaul, but Eyonix offered the most comprehensive information to date when he detailed the changes back in March.

And while Eyonix was quick to point out special considerations will be made for Balance Druids and Elemental Shamans, who often share gear with healers, curiously absent was any mention of Enhancement’s unique situation: It is the only melee spec in the game forced to share gear with a ranged class.

Along with Enhancement’s other itemization woes — which typically involve using gear made-to-order for Hunters — the melee-spec-with-ranged-gear problem has been a big one in this expansion. Every semi-serious Enhancement player has dealt with it: Some boss abilities, especially in heroic modes, can one-shot Enhancement Shamans, while leaving other melee still standing. This is a particularly frustrating issue for players because it has nothing to do with the much-discussed “skill” involved in raiding.

It’s simple math: If you have 30k raid-buffed HP, and the other melee have 10k more than you, you are going to die more easily and more frequently.

Not only does that effect player perception (a death is a death, and players of other classes aren’t thinking about our criminally low HP pools), it also creates some absurd situations: In my guild, there are ranged classes and healers who have higher unbuffed HP than my Tauren Shaman.

Blizzard hasn’t addressed those concerns in Wrath of the Lich King, let alone Cataclysm. It seems unfathomable that an entire expansion can pass by with such a glaring imbalance left intact, but it’s less surprising when you consider the dev team’s track record when it comes things like this — it’s been obvious for a very long time that class designers do not play the Enhancement spec.

So while there will be a complete rehaul of the stat system and Stamina balance in Cataclysm, there’s been nothing to suggest Enhancement won’t again share gear with Hunters. If that remains the case — and we should assume it will — what does that mean for Enhancement’s health pool relative to other melee classes? Will our joy at a more balanced Stamina system be tempered with disappointment because we’re, once again, limited by stat weights optimized for Hunters?

Stomstrike — and Enhancement players — will be watching Blizzard closely in the coming weeks and months.

Despite the holiday season, and a serious lack of will to raid — nevermind a serious lack of regular raiders — my guild is now 4/4 in Icecrown Citadel. We can all kick back with some eggnog with the satisfaction of knowing we’ll be ready when the next wing opens.

In the meantime, blogging has been light here at Stormstrike. You humble Tauren correspondent has relatives in his house, presents to wrap (we are procrastinators up in Thunder Bluff) and familial obligations to attend to.

But I leave you with this. Here’s to hoping you all get what you want for Christmas, whether it’s a Battered Hilt, a Frost Giant’s Cleaver, or a Frostmourne Replica (you nerds!). Merry Christmas!

FRAGILE -- Must be Italian.

One of the things I wanted to do when I launched Stormstrike was get some interviews going — from high-powered Enhancement PvP players, to add-on developers and writers of other blogs.

I’m pleased to announce the first few interviews are coming together, and will be featured on this blog regularly, starting with an interesting interview with a popular add-on developer who’s had arguably the biggest impact on in-game behavior in recent memory. Who is he? Stay tuned to find out.

In the meantime, here’s to hoping that new Shaman Tier 10 set shows up sometime before Icecrown…